Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Mozilla is hiring a remote Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Mozilla
Canada
Competitive
1 day ago • 10/6/2026
Continue to source listing
This link points to the original source listing.
About the Role
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred
- Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD
Sponsored Toolaislopremoval.com
Submitting a Resume or Application Letter? Remove AI Slop.
Don't let robotic ChatGPT phrasing get your application flagged. Remove AI slop, repetitive cliches, and obvious AI artifacts in seconds.
Try AI Slop Removal FreeClean up text before recruiters or readers notice AI patterns